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VR最高版本(支持MAX9.0和MAX2008)

发布于:2008-04-11 16:40:11 来自:建筑设计/渲染及后期 43 11364 [复制转发]
新功能:
1,在全局开关卷展栏中添加了替代材质的排除物体选项和强制背面选择
2,VRayColor材质添加了应用gamma校正颜色选项
3,在color mapping卷展栏中增加了不影响颜色选项
4,在VRayLight 中增加了"Cutoff"的阈值,可缩短在多个微弱灯光场景的渲染时间。
5,VRayMtlWrapper材质增加了"No GI on other mattes" and "GI surface ID"选项。
6,VRayMtl增加了hybrid" SSS 选项。
7,VRayLight增加了"Affect reflections"影响反射选项。

1207903986346.jpg

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  • gaofeicad
    gaofeicad 沙发
    需要MAX2008软件的在后面顶上,两天后发,今天忙。
    2008-04-11 16:45:11

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  • gaofeicad
    gaofeicad 板凳
    VRay1.50 RC3 图解安装教程(同样适用于RC5)

    http://www.downcg.com/viewthread.php?tid=136
    2008-04-11 16:44:11

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  • gaofeicad
    gaofeicad 地板
    (*) "Crop" render mode with the V-Ray VFB did not work for animations;
    (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
    (*) VRayBmpFilter did not always display its bitmap texture successfully;
    (*) VRayBmpFilter could produce invalid colors;
    (*) Photon mapping could produce wrong GI on transparent surfaces;
    (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
    (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
    (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
    (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
    (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
    (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
    (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
    (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
    (*) Banding with very small spherical VRayLights;
    (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
    (*) Problems with dome light and matte/shadow materials with GI on;
    (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
    (*) VRayHDRI did not free is memory with the freeSceneBitmaps MaxScript command;
    (*) Crash when rendering disconnected Particle Flow events;
    (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
    (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
    (*) In some cases VRayFur did not render properly;
    (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
    (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
    (*) Distortion map for VRayToon had no effect;
    (*) Light cache prefiltering ignored GI surface IDs;
    (*) VRayLight’s appeared in reflections for objects excluded from the lights;
    (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
    2008-04-11 16:43:11

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  • gaofeicad
    gaofeicad 4楼
    5
    2008-04-11 16:43:11

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  • gaofeicad
    gaofeicad 5楼
    4
    2008-04-11 16:42:11

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